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AI Insights · Timothy · January 2023

Top 5 Boxing Games on Android in Central America Q4 2022

Discover the performance of the top 5 boxing games on the Android platform in Central America during Q4 2022, including weekly downloads, revenue, and active user trends.

Top 5 Boxing Games on Android in Central America Q4 2022

In the fourth quarter of 2022, the top boxing games on the Android platform in Central America showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced a noticeable increase in weekly revenue, peaking at approximately $13 in the week of December 19. Weekly downloads showed a consistent upward trend, reaching around 26.7K in the final week of December. The game also saw a rise in weekly active users, growing from 39.2K at the start of the quarter to about 55.7K by the end of December.

Punchy Race: Run & Fight Game, also from CASUAL AZUR GAMES, maintained a steady flow of weekly downloads, peaking at nearly 28.8K in the last week of December. The game’s weekly active users saw a consistent increase, climbing from 50K at the beginning of the quarter to approximately 66.5K by the end of December.

Real Boxing 2 by Vivid Games S.A. saw a moderate weekly revenue, fluctuating around the $200-$300 range, with a peak of $326 in mid-October. Weekly downloads varied, reaching a high of about 22.5K in late October and dropping to around 9K by the end of December. The game’s weekly active users also saw a decline, from 27.6K at the start of the quarter to about 16K in the final week of December.

EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS had a steady weekly revenue, averaging around $100-$170, with a peak of $172 in early October. The game’s weekly downloads remained stable, hovering around 10K-13K throughout the quarter. Weekly active users also showed stability, maintaining a range between 12.3K and 15.9K.

Gym Heros: Fighting Game by Fighting Arena had a minimal weekly revenue, peaking at $11 in late October. Weekly downloads saw a gradual decline, starting from about 12.2K in late September and dropping to around 7.6K by the end of December. The game’s weekly active users also decreased, from 36K at the beginning of the quarter to approximately 27.4K in the last week of December.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023